Gambling Disorder
Gambling disorder involves repeated problematic gambling behavior that causes significant problems or distress. It is also called gambling addiction or compulsive gambling.
Cluster Number:
Wiki Number: W087
Diagnosis: Gambling Disorder-Problem Gambling
US Patients: 6/10 of 1%
World Patients:
Sex Ratio: M+;W
Age Onset:
Brain Area: lower level of norepinephrine, which is secreted during gambling stress and thrills; less serotonin or opioids
Symptoms: Gambler uses increasing amounts of money, from others, preoccupied, done often when distressed to “make up losses”
Progression: with lying, losing significant relationships and opportunities, is irritable and refuses to quit, may have substance abuse
Causes: impulsivity, seeking to activivate brain reward systems so defined as addiction, vs. OCD based on brain’s fear mechanisms
Medications: antidepressants in Britain, but not approved in the US by the FDA; lithium
Therapies: “Gamblers’ Anonymous”; CBT-metacognitive training; self-excluson-enforced by face-recognition cameras in casinos
Youtube Video: 10 Signs You Are Addicted to Gambling:
Stop Casino and Online Gambling
Amazon or Library Book:
The Gambling Addiction Recovery Workbook
Click the book to link or buy from Amazon.
Support Group: smartrecovery.org (The website includes a directory of area meetings.) or Gamblers Anonymous; 888-987-1784
4 CURRENT ARTICLES
FROM PUBMED
The world-wide medical research
reports chosen for each diagnosis
Clicking each title opens the
PubMed article’s summary-abstract.
- Übersichtsarbeiten / Review Articles. Die Computerspielstörung in der ICD-11: Hintergründe, Kriterien und mögliche Implikationen / Gaming Disorder According to the ICD-11: Background, Criteria and Possible Implicationsby Martin Fuchs on December 3, 2024
Gaming Disorder According to the ICD-11: Background, Criteria and Possible Implications Within 60 years, playing computer games - online or offline, with a computer, games console or smartphone - has developed from a niche activity for mostly young males into a global industry worth billions. Studies show that children and adolescents in particular tend to play digital games for several hours a day, making gaming one of the most common leisure activities for young people. A small proportion of...
- Effects of Dialectical Behavior Therapy on Cognitive and Executive Functions in Men With Substance Use Disorder Under Methadone Maintenance Treatment: A Randomized Clinical Trialby Kiamars Khezrian on December 2, 2024
Substance use disorder is a major public health problem, and its treatment is one of the most challenging issues facing clinical professionals. This clinical trial study investigated the effects of the dialectical behavior therapy (DBT) on cognitive and executive functions in patients under methadone maintenance treatment (MMT). Participants included 50 people under MMT who referred to addiction treatment clinics in Kashan in 2018. They were randomly assigned to intervention (DBT + MMT) and...
- Social conformity is a heuristic when individual risky decision-making is disruptedby Mark A Orloff on December 2, 2024
When making risky choices in social contexts, humans typically combine social information with individual preferences about the options at stake. It remains unknown how such decisions are made when these preferences are inaccessible or disrupted, as might be the case for individuals confronting novel options or experiencing cognitive impairment. Thus, we examined participants with lesions in insular or dorsal anterior cingulate cortex, key regions implicated in risky decision-making, as they...
- Premier League football should tackle high risk gambling and trading sponsorshipby Nathan Davies on November 29, 2024
No abstract