Internet Gaming Disorder
Internet gaming disorders are defined by continuous and repeated involvement with video games, often leading to significant daily, work and / or educational disruptions and has been suggested by America Psychiatric Association (APA) as a tentative psychiatric disorder that requires further study
Wiki Number: PW109
Diagnosis: Internet Gaming Disorder
US Patients: 3% of players develop a pathological disorder
Sex Ratio: M+;W
Age Onset: Adolescents
Brain Area: Rewards release dopamine regularly.
Symptoms: Compulsive use of video games impairing ability to function; lack of self-control over gaming, neglect of personal life
Progression: Use develops increased anxiety, phobia and depression in young adults more than adolescents.
Causes: Behavioral addiction can develop due to rewards and reinforcements
4 CURRENT ARTICLES
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- Internet Addiction, Symptoms of Anxiety, Depressive Symptoms, Stress Among Higher Education Students During the COVID-19 Pandemicby Beata Gavurova on July 1, 2022
Poor mental health is a growing concern among young people during the coronavirus disease 2019 (COVID-19) pandemic. The aim of this study was to assess the associations of Internet addiction with depressive symptoms, anxiety symptoms, and stress in higher education students during the COVID-19 pandemic, as well as to examine these mental health problems in the context of study-related characteristics. The research sample consisted of 3,099 participants from the Czech Republic (CZ: 1,422) and...
- Prevalence and factors associated with Internet gaming disorder among adolescents in Saudi Arabia: A cross-sectional studyby Amal J Alfaifi on July 1, 2022
This study aimed to assess the prevalence of internet gaming disorder (IGD) and its associated factors among a sample of adolescents in the Faifa governorate in the south of Saudi Arabia. This was a cross-sectional study targeting intermediate and secondary school adolescent students in the Faifa governorate. Multistage sampling was performed to reach the required sample, where 9 schools were randomly selected, followed by the distribution of the questionnaire to all students at all levels. IGD...
- The prevalence of Internet addiction and its association with quality of life among clinically stable patients with major depressive disorderby Juan-Juan Yang on July 1, 2022
CONCLUSION: IA is much more common in clinically stable patients with MDD compared to the reported figures in the general population. It would be prudent to screen and monitor internet use in MDD patients and treat those with IA.
- Gambling and gaming during COVID-19: The role of mental health and social motives in gambling and gaming problemsby Iina Savolainen on June 30, 2022
CONCLUSIONS: Mental health problems experienced during the pandemic and the social properties of games might accentuate gambling and gaming problems.