Internet Gaming Disorder
Internet gaming disorders are defined by continuous and repeated involvement with video games, often leading to significant daily, work and / or educational disruptions and has been suggested by America Psychiatric Association (APA) as a tentative psychiatric disorder that requires further study
Wiki Number: PW109
Diagnosis: Internet Gaming Disorder
US Patients: 3% of players develop a pathological disorder
Sex Ratio: M+;W
Age Onset: Adolescents
Brain Area: Rewards release dopamine regularly.
Symptoms: Compulsive use of video games impairing ability to function; lack of self-control over gaming, neglect of personal life
Progression: Use develops increased anxiety, phobia and depression in young adults more than adolescents.
Causes: Behavioral addiction can develop due to rewards and reinforcements
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4 CURRENT ARTICLES
The world-wide medical research
reports chosen for each diagnosis
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PubMed article’s summary-abstract.
- The impacts of academic stress on college students' problematic smartphone use and Internet gaming disorder under the background of neijuan: Hierarchical regressions with mediational analysis on escape and coping motivesby Xiao Gu on January 23, 2023
With sluggish economic growth in the post-pandemic era, the phenomenon "neijuan" becomes increasingly severe in many Asian countries like China. Neijuan refers to a hypercompetitive social environment wherein individuals involuntarily get involved in inhumane work or study hours, resulting in a considerable amount of tension and stress. Previous pathology research has shown that stress can trigger the overuse of Internet-based devices and services, which can subsequently lead to problematic...
- The trajectories and associations of insomnia symptoms with addictive behaviours in adolescents: A two-year longitudinal studyby Yujie Liu on January 23, 2023
Insomnia displays heterogeneous trajectories across adolescence, which may induce addictive behaviours, including internet gaming disorder and substance use. This study aimed to investigate the latent trajectory classes of insomnia symptoms over 2 years and to examine the associations between insomnia trajectories and these addictive behaviours. Participants were 910 adolescents from six middle schools in Shanghai, China (52.7% males; mean age = 13.17 years). The three-wave survey measured...
- Relationships between cervical sagittal posture, muscle endurance, joint position sense, range of motion and level of smartphone addictionby Maryam Heidary Torkamani on January 23, 2023
CONCLUSIONS: There is a positive correlation between smartphone addiction and both decreased extensor muscle endurance and changes in neck postural alignment.
- Asphyxiophilic death due to masochistic behaviour in a video game addict teen: A case report and reviewsby Bajrang K Singh on January 19, 2023
The disorder of internet gaming is increasingly being blamed on major psychological problems affecting youth. Action video games are enjoyable for masochists. Video game chores that practise bondage and other acts that cause pain and anoxia may be masochistic in nature in order to promote player satisfaction. Asphyxia will result in pleasure in asphyxiophilia, a dangerous and occasionally lethal form of sexual masochism. Constriction of the neck with ligature materials is a frequent method of...